![]() ![]() ![]() He's also not a good Gambit target since he's unique, so changing him up to something like Royal Falconer may actually help some draws.ĭuring the Child's Play Stream Event, Ben Stoll (head of PvP) and Cory Jones both sat down for interviews with InfamousNeo & Cirouss. Wrenlcoke is also the most expensive card in the deck, though if you're having trouble affording them, he's not super necessary for the deck and could easily be replaced with something else. The four-resource cost of Wrenlocke also makes 23 resource a bit questionable (I'm always nervous about being stuck at 3), but the rest of the deck is so inexpensive I'm usually fine. There actually aren't a whole lot of troops for Mirror Knight to inspire, but if you don't have Gambit he turns Poca into a cheaper version of Wyatt since you Blaze Elementals will instantly net you a card. Most of what you can do with generating card advantage will be restricted to Mirror Knight and Wrenlcoke, and most players will focus on killing them on sight if they can. This deck is strictly a combo deck: it doesn't have much in the way of generating card advantage like most control decks do, and it doesn't have a way to rush damage that most aggro decks do. Without threshold fixing, the two Shards of Fate are kind of a necessary evil to ensure you can play the Fulmination and Ragefires while still getting at least a couple cards off of Peek. This list is about as dedicated to getting the "Firecat Blitz" combo off as you can, and if you pull it off, it's a pretty enjoyable attack phase. Though this deck is a little kitschy I think Poca-Gambit is a solid little combo on its own since you don't lose any cards when you Gambit a Blaze Elemental (unless they kill the Elemental in response), and you have a very powerful, cheap play that you can topdeck. Ragefire is an alternate win condition, and if you draw extra Gambits you can shuffle in a Buccaneer or Bombsmith since their "enters play" abilities become much better. So the goal of this deck is to Replicator's Gambit your Blaze Elemental back into your deck to give you an instant 21 damage attack. For those times when I don't have enough time to draft but I still wanna get my Hex on I've found myself tinkering around with this deck. I have a few decks (including the Skarn deck) that I'm trying to make competitive, but I've never really enjoyed super top tier Constructed play (I love me some limited though). Most of the decks I have aren't really competitive. AND I have a deck I've been tinkering around with to share this week. There were also some new tracks from Michael Shapiro on Soundcloud. There was a glut of information over the weekend from the Child's Play Stream, including promos and interviews. Hex shards of fate vennen cleric deck update#If you haven't seen them yet, make sure you check out last week's Friday Update on the main site or Cory's blog, because they look amazing. I'm looking forward to playing some Hex and earning some Jovial Pippits, along with snagging a few of those custom posters. I've put a few control/removal cards in here to help cover that, however they are optional, and if you want to switch them out, you may have to Deal with some annoying cards.Īll in all, you should only really come up to a problem when the AI is throwing out things that you simply can't Heal past.Hey everyone! This is likely going to be my last update before GenCon. The idea being that you want to either tank the Hits and recover with Lifedrain, or make the AI want to defend with them.Īnother weakness is in Removal. ![]() First off, there is very little defence against Flying troops. ![]() Now, this deck does have some Weakness you should watch out for. The Idea is to biuld up a Strong defence with your Lifedrain Clerics, and buffing up your Hunger and Paladin (It is not uncommon to see a 15/15+ Card by turn 4-5). Your Key cards in this deck are going to be your, and. However, for alot of the harder fights, is very useful and can easliy take you to end game.Īlso would like to note that while this one is something I tweaked around, the IDEA of the deck is not mine. There are a few fights that you will need to either swtich out entierly, or change things around. Now, First off, let me say while this deck IS very powerful, it is not perfect. So for those struggling with the Adventure Zone/Campaign, I thought I might as well post the deck I've been using. ![]()
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